When I think of a “scourge”, one of the first things that comes to my mind is a plague of locusts. Some of the last things that would ever occur to me are a spaceship, a tanker-truck, or a dragon. In this way, Beast Wars Transmetal 2 Scourge is the most fitting Transformer to have ever carried the name Scourge.
What says scourge even more than a locust? How about a psychotic locust who “delights in taking depravity to all-time-low levels” and is “obsessed with germ warfare and lethal chemical development”. Alrighty then.
All that and his robot mode is positively horrific.
Mind you, that’s not an insult. As I have said many times before, Beast Wars specialized in robot modes that were awesome in their asymmetrical lack of concern for all the corners and lines and square shapes we have always associated with robots. Also, the innate concept of strictly anthropomorphic robot modes gets regularly skewed. This leads to things like the spaulder on Scourge’s left shoulder consisting of his alt mode’s entire head. Or the fact that he retains his grasshopper-like legs in robot mode or his having an unofficial left arm transformation that leaves him with a massive, dangerous looking claw.
He comes with the requisite spark crystal, hidden cleverly in one of the eyes of his alt mode.
Another thing the Beast Wars designers liked to play around with is incorporating the alt mode thematically into aspects of the robot mode. This contributes to Scourge’s decidedly insect-like robot mode head.
Scourge really embodies a lot of the mid to later Beast Wars design concept; basically “anything goes”. Sadly he didn’t make it into the cartoon but he made a few appearances in the comic book series that came later.
Catch him? He’s dead center and down slightly, getting his wings ripped off by a Maximal. Maybe he just should have stayed in the “No Fiction Appearance” club.